Director of Game Technology
LiquidX Studio / Mon.Co · Malaysia
Leading game technology, AI-assisted development, and studio infrastructure across Kuala Lumpur, Singapore, and hybrid remote teams.
- Building games from the ground up while setting technical direction for engines, tools, pipelines, and production systems.
- Expanded the studio tool belt with Godot Engine, AWS, local LLM workflows, and AI-assisted development practices.
- Run office and hybrid IT infrastructure including Proxmox servers, VPN setup, Google Workspace, and multi-site team support.
- Set up and managed Jira, Slack, and TeamCity for production coordination, team communication, and build automation.
- Set up and evaluated local AI/LLM tooling including OpenClaw, Hermes by Nous Research, Claude, Codex, Zen, OpenCode, LM Studio, LLM Router, and ComfyUI.
- Participated in hiring and mentoring processes for engineering and technical team growth.
- Built and operated agents that work alongside the team to provide updates, QA support, review support, and development assistance.