Kuala Lumpur · Game technology, AI tooling & infrastructure

Sean-LiMurmann

Director of Game Technology

I build game technology, production pipelines, AI-assisted development workflows, and studio infrastructure. My work spans hands-on engineering, technical leadership, local LLM systems, and the operational backbone that keeps hybrid teams moving.

Experience

Game development leadership with an emphasis on core technology, multi-platform pipelines, automation, profiling, deployment, and team growth.

Oct 2022 - Present

Director of Game Technology

LiquidX Studio / Mon.Co · Malaysia

Leading game technology, AI-assisted development, and studio infrastructure across Kuala Lumpur, Singapore, and hybrid remote teams.

  • Building games from the ground up while setting technical direction for engines, tools, pipelines, and production systems.
  • Expanded the studio tool belt with Godot Engine, AWS, local LLM workflows, and AI-assisted development practices.
  • Run office and hybrid IT infrastructure including Proxmox servers, VPN setup, Google Workspace, and multi-site team support.
  • Set up and managed Jira, Slack, and TeamCity for production coordination, team communication, and build automation.
  • Set up and evaluated local AI/LLM tooling including OpenClaw, Hermes by Nous Research, Claude, Codex, Zen, OpenCode, LM Studio, LLM Router, and ComfyUI.
  • Participated in hiring and mentoring processes for engineering and technical team growth.
  • Built and operated agents that work alongside the team to provide updates, QA support, review support, and development assistance.
Nov 2021 - Oct 2022

Technical Lead, Core Tech

Streamline Games · Malaysia

Led multi-platform development pipelines and automation tools for Streamline Games and client projects, with ownership across workflow integrations, profiling, deployment, and technical systems design.

  • Responsible for hiring, managing, growing, and guiding technical team members.
  • Performed technical evaluations for potential client projects.
  • Built profiling and deployment pipelines for Bake 'n Switch and Balenciaga's Afterworld.
  • Supported co-development with CI Games and optimization/pipeline work for Brace Yourself Games.
  • Pushed internal initiatives including weekly Social-Bar and Streamliner knowledge sharing.
  • Certified fire marshal.
Aug 2018 - Oct 2021

Lead Game Programmer

Streamline Games · Malaysia

Held a lead programming role at Streamline Games before moving into core technology leadership.

Jan 2018 - Jul 2018

Game Programmer

Streamline Studios · Malaysia

Worked on an internal online FPS shooter and contributed to production workflows for internal IP.

  • Pioneered agile build systems using Jenkins and SVN.
  • Supported Scrum and agile development practices.
  • Built toward a leadership position through tooling and production ownership.
Dec 2016 - Dec 2017

Junior Game Programmer

Streamline Studios · Malaysia

Worked on an internal online FPS shooter and contributed to external production work including FINAL FANTASY XV for Square Enix.

2013 - 2015

Shout Caster / Analyst

Garena · Malaysia

Commentated professional League of Legends matches under the show name Lii.

  • Lead shout caster for The Legend Circuit 2013 Finals at Comic Fiesta 2013.
  • Analyst caster for The Legends Circuit 2014 Winter Finals at Comic Fiesta 2014.

Skills

Programming, engines, production tooling, and communication coverage from hands-on implementation through technical leadership.

Languages

C++, C#, Go, Batch, PowerShell

Game Tech & Engines

Unreal Engine, Unity3D, Godot Engine, CryEngine, Luminous Engine, profiling, deployment, multi-platform pipelines

AI Tooling

Local LLMs, Claude, Codex, OpenCode, Zen, LM Studio, LLM Router, ComfyUI, OpenClaw, Hermes by Nous Research, team-assisting agents

Infrastructure

AWS, Wasabi, Vultr, Proxmox, Docker, VPN, Google Workspace, Jira, Slack, TeamCity, storage solutions, KL/Singapore/hybrid office operations

Production & Leadership

Scrum, agile development, pipeline engineering, workflow automation, technical evaluations, hiring, mentoring, review, QA support

Languages Spoken

German, English, Cantonese

Smart Home

Home automation and infrastructure work that extends beyond the studio.

Tatler Asia Feature

Tatler Asia covered how I redefined the rules of smart living through a deeply integrated smart-home setup.

Read the Tatler feature

Education

Formal game-development training with repeated project leadership responsibilities.

Bachelors of Game Development (Hons)

UOW Malaysia KDU · 2014 - 2017

  • Graduated with First Honors.
  • Assigned as project lead 3 out of 3 times.
  • Chosen as semester representative twice.

Volunteer Experience

Casual Connect Asia, Setup Volunteer · 2015

Helped prepare the event and used the following days to network with the game industry.

Casual Connect Asia, Registration Volunteer · 2014

Supported guest registration and industry networking during the event week.

Game Jams

Fast-build projects focused on gameplay constraints, rapid prototyping, and team delivery.

Wooden Mummy In Crazyland

Global Game Jam 2018

A three-day jam with a team of six, built around transmitting an infectious disease to the residents of Crazy Town. The team used paper models for UVs and texture capture.

The Wind

Streamline Studios · 2016

A VR game about blowing attackers away from a magical castle, created at the first game jam held inside Streamline Studios.

Blob Shaped Bob

Ludum Dare 35 · 2016

A casual arcade game about climbing as high as possible by matching enemy colour and shape.

Flame Wars

Ludum Dare 32 · 2015

Built in 72 hours, including a spell checker and swear-word tracker.

The Mad Mad Hovercraft Dance Party

Global Game Jam 2015

First Unity 3D project experience, built as a simple rhythm-based game.

Global Game Jam entry